Have a look at my game, TEDDI, at youTube!
It should hopefully give you a bit more of an insight into what it is I do.. :)
Enjoy!
(link is the title of this post..)
Monday, 9 November 2009
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My PhD project is concerned with detecting emotions using biometrics, and using these emotions to adapt the game play of computer/console game to improve play experience. The general idea is for the computer/console to recognise people's emotions and determine its own behaviour accordingly, much like human behaviour. This blog is dedicated to the part of my PhD which is to construct guidelines for developing adaptive computer games, focusing on adapting to player emotions in particular.
I have shown this video to a few people now and all of them have been blown away by the scope and scale of the project.
ReplyDeleteHaving now seen it in action I'm still a litle unclear as to how the game you have created is reacting to the players' emotion.
Perhaps you could show an example of the game in its 'normal' state and then what happens when the players' mood changes?
Keep up the good work though!
Wow, thanks for putting it out there! :)
ReplyDeleteAlways nice to hear that people are impressed, I just hope my external will be too.. ;-)
I can't really show you a sort of before and after state, but I can explain what happens. Obviously it's all in real time, and the physiology is detected at 256 and 32 Hz (meaning 256 and 32 times a second). As soon as the emotion classifier detects a significant change in arousal it sends information on this 'event' to the game. The game then looks at the situation and attempts to guess whether it's a positive or a negative shift in emotional state (mood is something different, a more long term state than emotions...in academia ofc).
The adaptations I have developed are things like the speed of the AI avatar, the luck you have or the AI has in terms of collecting what you need (colour of bean), skill level of AI etc.
A scenario:
You're playing the game, but losing. Your arousal goes up, and the game believes you are getting stressed as you are losing. The AI then slows down slightly, allowing you to relax a bit, making you feel like you still have a chance.
10 seconds later you're winning the battle, and your arousal goes down. The AI may then speed up, get more skilled or get more luck.
These are just examples of what can happen, but during a battle it can change both ways multiple times.
Does that clarify things?